GAME(x,y,speed) pixel = 6EFFFF GAME_CHECK(x,y,speed,pixel) HUNTING(x,y,speed) HUNTING_ALPHA(x,y,speed) HUNTING_BETA(x,y,speed) HUNTING_GAMMA(x,y,speed) HUNTING_DELTA(x,y,speed) HUNTING_EPSILON(x,y,speed) HUNTING_ZETA(x,y,speed) HUNTING_ETA(x,y,speed) HUNTING_THETA(x,y,speed) HUNTING_IOTA(x,y,speed) HUNTING_KAPPA(x,y,speed) HUNTING_INFERNO_RIGHT(x,y,speed) HUNTING_INFERNO_LEFT(x,y,speed) HUNTING_TRAVEL(x,y,speed) HUNTING_CLOSE(x,y,speed) EXPEDITIONS_(x,y,speed) EXPEDITIONS_GS(x,y,speed) EXPEDITIONS_GM(x,y,speed) EXPEDITIONS_GL(x,y,speed) EXPEDITIONS_DS(x,y,speed) EXPEDITIONS_DM(x,y,speed) EXPEDITIONS_DL(x,y,speed) EXPEDITIONS_AP_M(x,y,speed) EXPEDITIONS_CLAIM1(x,y,speed) EXPEDITIONS_CLAIM2(x,y,speed) EXPEDITIONS_EXIT(x,y,speed) WOODCUTTING(x,y,speed) WOODCUTTING_HIT(x,y,speed) WOODCUTTING_SELL(x,y,speed) WOODCUTTING_SELL_QUANTITY(x,y,speed) WOODCUTTING_SELL_CLOSE(x,y,speed) WOODCUTTING_SELL_SELL(x,y,speed) WOODCUTTING_FORFEIT(x,y,speed) WOODCUTTING_UPGRADES(x,y,speed) WOODCUTTING_GET_MORE(x,y,speed) WOODCUTTING_CLAIM(x,y,speed) WOODCUTTING_CLOSE(x,y,speed) CHALLENGES(x,y,speed) CHALLENGES_NORMAL(x,y,speed) CHALLENGES_SERIES(x,y,speed) CHALLENGES_SERIES_START(x,y,speed) CHALLENGES_DIFFICULTY(x,y,speed) CHALLENGES_MODE(x,y,speed) CHALLENGES_OPEN(x,y,speed) CHALLENGES_MILESTONES(x,y,speed) CHALLENGES_1(x,y,speed) CHALLENGES_2(x,y,speed) CHALLENGES_3(x,y,speed) CHALLENGES_PASS(x,y,speed) CHALLENGES_MIN_LEVEL(x,y,speed) CHALLENGES_LEFT(x,y,speed) CHALLENGES_RIGHT(x,y,speed) CHALLENGES_CLOSE(x,y,speed) CHALLENGES_START(x,y,speed) MINING(x,y,speed) MINING_SELL(x,y,speed) MINING_REFRESH(x,y,speed) MINING_UNLOCK_(x,y,speed) pixel = 013467 MINING_UNLOCK_CHECK(x,y,speed,pixel) MINING_UNLOCK_WOOD(x,y,speed) MINING_UNLOCK_AP(x,y,speed) MINING_UNLOCK_CLOSE(x,y,speed) MINING_UNLOCK_SUCCESS(x,y,speed) MINING_SELL_STONE_QUANTITY(x,y,speed) MINING_SELL_CRYSTALS_QUANTITY(x,y,speed) MINING_SELL_STONE_SELL(x,y,speed) MINING_SELL_CRYSTALS_SELL_(x,y,speed) MINING_SELL_EXIT(x,y,speed) MINING_DYNAMITE_AP(x,y,speed) MINING_DYNAMITE_(x,y,speed) MINING_GET_MORE_(x,y,speed) MINING_CLOSE(x,y,speed) CARDS(x,y,speed) CARDS_LEFT(x,y,speed) CARDS_RIGHT(x,y,speed) CARDS_PLANETS(x,y,speed) CARDS_PLANETS_ALPHA(x,y,speed) CARDS_PLANETS_BETA(x,y,speed) CARDS_PLANETS_GAMMA(x,y,speed) CARDS_PLANETS_DELTA_(x,y,speed) CARDS_PLANETS_EPSILON(x,y,speed) CARDS_PLANETS_ZETA(x,y,speed) CARDS_PLANETS_ETA(x,y,speed) CARDS_PLANETS_THETA_(x,y,speed) CARDS_PLANETS_IOTA(x,y,speed) CARDS_PLANETS_KAPPA(x,y,speed) CARDS_CLOSE(x,y,speed) CARDS_BUY_2X_DROP(x,y,speed) CARDS_CARD_PACKS(x,y,speed) CARD_CARD_PACKS_CLOSE(x,y,speed) CARD_CARD_PACKS_TINY(x,y,speed) CARD_CARD_PACKS_SMALL(x,y,speed) CARD_CARD_PACKS_MEDIUM(x,y,speed) CARD_CARD_PACKS_LARGE(x,y,speed) CARD_CARD_PACKS_JUMBO(x,y,speed) CARD_CARD_PACKS_GIGANTIC(x,y,speed) CARD_CARD_PACKS_INFERNO(x,y,speed) CARD_CARD_PACKS_OPEN(x,y,speed) CARD_CARD_PACKS_OPEN_PLANET_LEFT(x,y,speed) CARD_CARD_PACKS_OPEN_PLANET_RIGHT(x,y,speed) CARD_CARD_PACKS_OPEN_CARD_LEFT(x,y,speed) CARD_CARD_PACKS_OPEN_PCARD_RIGHT(x,y,speed) CARD_CARD_PACKS_OPEN_OPEN(x,y,speed) CARD_CARD_PACKS_OPEN_OPEN_CONFIRM(x,y,speed) CARD_CARD_PACKS_OPEN_CLOSE(x,y,speed) CARD_CARD_PACKS_PURCHASE_MENU(x,y,speed) ORBS(x,y,speed) ORBS_UNLOCK_ATD_(x,y,speed) ORBS_UNLOCK_WCD(x,y,speed) ORBS_UNLOCK_STONE(x,y,speed) ORBS_UNLOCK_CLD(x,y,speed) ORBS_UNLOCK_XP(x,y,speed) ORBS_UNLOCK_PD(x,y,speed) ORBS_UNLOCK_CD(x,y,speed) ORBS_UNLOCK_CRITD(x,y,speed) ORBS_UNLOCK_GOLD(x,y,speed) ORBS_UNLOCK_BD(x,y,speed) ORBS_ATD_(x,y,speed) ORBS_WCD(x,y,speed) ORBS_STONE(x,y,speed) ORBS_CLD(x,y,speed) ORBS_XP(x,y,speed) ORBS_PD(x,y,speed) ORBS_CD(x,y,speed) ORBS_CRITD(x,y,speed) ORBS_GOLD(x,y,speed) ORBS_BD(x,y,speed) ORBS_SACRIFICE(x,y,speed) ORBS_SACRIFICE_GOLD_OFFER(x,y,speed) ORBS_SACRIFICE_CRYSTAL_OFFER(x,y,speed) ORBS_SACRIFICE_CLOSE(x,y,speed) ORBS_RESET(x,y,speed) ORBS_RESET_YES(x,y,speed) ORBS_RESET_NO(x,y,speed) UPGRADE(x,y,speed) UPGRADE_HUNTING(x,y,speed) UPGRADE_AUTO_(x,y,speed) UPGRADE_CLICK_(x,y,speed) UPGRADE_WOODCUTTING_(x,y,speed) UPGRADE_MINING_(x,y,speed) UPGRADE_ABILITY_(x,y,speed) UPGRADE_ASCENSION_(x,y,speed) UPGRADE_TROPHY(x,y,speed) UPGRADE_ACCOUNT(x,y,speed) UPGRADE_1(x,y,speed) UPGRADE_2(x,y,speed) UPGRADE_3(x,y,speed) UPGRADE_4(x,y,speed) UPGRADE_5(x,y,speed) UPGRADE_6(x,y,speed) UPGRADE_LEFT(x,y,speed) UPGRADE_RIGHT(x,y,speed) UPGRADE_RESET(x,y,speed) UPGRADE_CLOSE(x,y,speed) UPGRADE_ERROR_CLOSE(x,y,speed) SHOP(x,y,speed) SHOP_PET(x,y,speed) SHOP_AP(x,y,speed) SHOP_1FOOD(x,y,speed) SHOP_10FOOD(x,y,speed) SHOP_100FOOD(x,y,speed) SHOP_1AP(x,y,speed) SHOP_10AP(x,y,speed) SHOP_100AP(x,y,speed) SHOP_1000AP(x,y,speed) SHOP_CLOSE(x,y,speed) CHARACTER(x,y,speed) CHARACTER_STATS(x,y,speed) CHARACTER_INFO(x,y,speed) CHARACTER_INFO_CLAIM_SUPPORT(x,y,speed) CHARACTER_INFO_CLAIM_DAILY(x,y,speed) CHARACTER_INFO_CLAIM_WEEKLY(x,y,speed) CHARACTER_INFO_CLAIM_MONTH(x,y,speed) CHARACTER_INFO_CLOSE(x,y,speed) CHARACTER_TROPHIES(x,y,speed) CHARACTER_TROPHIES_BATTLE(x,y,speed) CHARACTER_TROPHIES_COLLECT(x,y,speed) CHARACTER_TROPHIES_EVENTS(x,y,speed) CHARACTER_TROPHIES_SCORE(x,y,speed) CHARACTER_TROPHIES_1(x,y,speed) CHARACTER_TROPHIES_2(x,y,speed) CHARACTER_TROPHIES_3(x,y,speed) CHARACTER_TROPHIES_4(x,y,speed) CHARACTER_TROPHIES_5(x,y,speed) CHARACTER_TROPHIES_6(x,y,speed) CHARACTER_TROPHIES_7(x,y,speed) CHARACTER_TROPHIES_8(x,y,speed) CHARACTER_TROPHIES_9(x,y,speed) CHARACTER_TROPHIES_10(x,y,speed) CHARACTER_TROPHIES_11(x,y,speed) CHARACTER_TROPHIES_12(x,y,speed) CHARACTER_TROPHIES_13(x,y,speed) CHARACTER_TROPHIES_14(x,y,speed) CHARACTER_TROPHIES_15(x,y,speed) CHARACTER_TROPHIES_16(x,y,speed) CHARACTER_TROPHIES_17(x,y,speed) CHARACTER_TROPHIES_18(x,y,speed) CHARACTER_TROPHIES_19(x,y,speed) CHARACTER_TROPHIES_20(x,y,speed) CHARACTER_TROPHIES_21(x,y,speed) CHARACTER_TROPHIES_22(x,y,speed) CHARACTER_TROPHIES_23(x,y,speed) CHARACTER_TROPHIES_24(x,y,speed) CHARACTER_EVENTS(x,y,speed) CHARACTER_CLOSE(x,y,speed) SOCIAL(x,y,speed) SOCIAL_GUILD(x,y,speed) SOCIAL_GUILD_MEMBERS(x,y,speed) SOCIAL_GUILD_MEMBERS_UP(x,y,speed) SOCIAL_GUILD_MEMBERS_DOWN(x,y,speed) SOCIAL_GUILD_BUILDINGS(x,y,speed) SOCIAL_GUILD_BUILDINGS_GUILD_HALL(x,y,speed) SOCIAL_GUILD_BUILDINGS_ARMORY(x,y,speed) SOCIAL_GUILD_BUILDINGS_BEAST_ARENA(x,y,speed) SOCIAL_GUILD_BUILDINGS_DUNGEONS(x,y,speed) SOCIAL_GUILD_BUILDINGS_FORTRESS(x,y,speed) SOCIAL_GUILD_BUILDINGS_GATE(x,y,speed) SOCIAL_GUILD_BUILDINGS_ALTAR(x,y,speed) SOCIAL_GUILD_BUILDINGS_STABLE(x,y,speed) SOCIAL_GUILD_BUILDINGS_WAREHOUSE(x,y,speed) SOCIAL_GUILD_BUILDINGS_WINDMILL(x,y,speed) SOCIAL_GUILD_BUILDINGS_WISHINGWELL(x,y,speed) SOCIAL_GUILD_BUILDINGS_UNKNOWN(x,y,speed) SOCIAL_GUILD_BUILDINGS_1K(x,y,speed) SOCIAL_GUILD_BUILDINGS_10K(x,y,speed) SOCIAL_GUILD_BUILDINGS_100K(x,y,speed) SOCIAL_GUILD_UPGRADES(x,y,speed) SOCIAL_GUILD_UPGRADES_BASE(x,y,speed) SOCIAL_GUILD_UPGRADES_PET(x,y,speed) SOCIAL_GUILD_UPGRADES_XP(x,y,speed) SOCIAL_GUILD_UPGRADES_GOLD(x,y,speed) SOCIAL_GUILD_MANAGE_(x,y,speed) SOCIAL_GUILD_MANAGE_UPDATE(x,y,speed) SOCIAL_GUILD_MANAGE_UPDATE_DIALOG(x,y,speed) SOCIAL_GUILD_MANAGE_PUBLIC_OFF(x,y,speed) SOCIAL_GUILD_MANAGE_PUBLIC_ON(x,y,speed) SOCIAL_GUILD_MANAGE_BATTLE_ON(x,y,speed) SOCIAL_GUILD_MANAGE_BATTLE_OFF(x,y,speed) SOCIAL_GUILD_MANAGE_CLOSE(x,y,speed) SOCIAL_GUILD_MANAGE_INVITE(x,y,speed) SOCIAL_GUILD_MANAGE_LEAVE_(x,y,speed) SOCIAL_GUILD_MANAGE_LEAVE_YES(x,y,speed) SOCIAL_GUILD_MANAGE_LEAVE_NO(x,y,speed) SOCIAL_GUILD_CLOSE(x,y,speed) SOCIAL_TOP_(x,y,speed) SOCIAL_TOP_KONG(x,y,speed) SOCIAL_TOP_GLOBAL(x,y,speed) SOCIAL_TOP_OVERALL(x,y,speed) SOCIAL_TOP_MINING(x,y,speed) SOCIAL_TOP_ADVENTURE(x,y,speed) SOCIAL_TOP_WOODCUTTING(x,y,speed) SOCIAL_TOP_XP(x,y,speed) SOCIAL_TOP_UNKNOWN(x,y,speed) SOCIAL_TOP_PETS(x,y,speed) SOCIAL_TOP_TROPHIES(x,y,speed) SOCIAL_TOP_UPGRADES(x,y,speed) SOCIAL_TOP_GUILDS(x,y,speed) SOCIAL_TOP_RANK1(x,y,speed) SOCIAL_TOP_RANK2(x,y,speed) SOCIAL_TOP_RANK3(x,y,speed) SOCIAL_TOP_RANK4(x,y,speed) SOCIAL_TOP_RANK5(x,y,speed) SOCIAL_TOP_RANK6(x,y,speed) SOCIAL_TOP_RANK7(x,y,speed) SOCIAL_TOP_RANK8(x,y,speed) SOCIAL_TOP_LEFT(x,y,speed) SOCIAL_TOP_RIGHT(x,y,speed) SOCIAL_TOP_INSPECT_CLOSE(x,y,speed) SOCIAL_TOP_CLOSE(x,y,speed) SOCIAL_CODE(x,y,speed) SOCIAL_CODE_DIALOG(x,y,speed) SOCIAL_CODE_SUBMIT(x,y,speed) SOCIAL_CODE_CODE?(x,y,speed) SOCIAL_CODE_CLOSE(x,y,speed) SOCIAL_FORUM(x,y,speed) SOCIAL_CHAT(x,y,speed) SOCIAL_WIKI(x,y,speed) SOCIAL_PATCHNOTES(x,y,speed) SOCIAL_PATCHNOTES_UP(x,y,speed) SOCIAL_PATCHNOTES_DOWN(x,y,speed) SOCIAL_PATCHNOTES_CLOSE(x,y,speed) PETS(x,y,speed) PETS_TRAINING(x,y,speed) PETS_TRAINING_PET1(x,y,speed) PETS_TRAINING_PET2(x,y,speed) PET_TRAINING_TRAIN(x,y,speed) PET_TRAINING_FEED(x,y,speed) PET_TRAINING_FEEDX10(x,y,speed) PET_TRAINING_FEEDX100(x,y,speed) PET_TRAINING_BUYFOOD(x,y,speed) PET_TRAINING_CLOSE(x,y,speed) PETS_ARENA(x,y,speed) PETS_ARENA_FREE(x,y,speed) PETS_ARENA_AP(x,y,speed) PETS_ARENA_BATTLE(x,y,speed) PETS_ARENA_BATTLE_ATTACK(x,y,speed) PETS_ARENA_BATTLE_SP1(x,y,speed) PETS_ARENA_BATTLE_SP2(x,y,speed) PETS_ARENA_BATTLE_SP3(x,y,speed) pixel = 001423 PETS_ARENA_BATTLE_CLOSE(x,y,speed,pixel) pixel = 000D23 PETS_ARENA_BATTLE_CLOSE_CHECK(x,y,speed,pixel) PETS_ARENA_CLOSE(x,y,speed) PETS_PPSHOP(x,y,speed) PETS_PPSHOP_PET1(x,y,speed) PETS_PPSHOP_PET2(x,y,speed) PETS_PPSHOP_DAMAGE(x,y,speed) PETS_PPSHOP_CRITCHAN(x,y,speed) PET_PPSHOP_CRITDAM(x,y,speed) PET_PPSHOP_DOUBLE(x,y,speed) PETS_PPSHOP_CLOSE(x,y,speed) CLAIM(x,y,speed) CLAIM_CLOSE(x,y,speed) RESTED_CLODE_(x,y,speed) HELP(x,y,speed) SETTINGS(x,y,speed) SOUND(x,y,speed) MUSIC(x,y,speed) pixel = C8D0D4 WINDOW1(x,y,speed,pixel) pixel = 001431 CHECK_LEVEL_UP_CLOSE(x,y,speed,pixel) CHECK_LEVEL_UP_CLOSE(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_1(x,y,speed,pixel) LEVEL_UP_1(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_2(x,y,speed,pixel) LEVEL_UP_2(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_3(x,y,speed,pixel) LEVEL_UP_3(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_4(x,y,speed,pixel) LEVEL_UP_4(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_5(x,y,speed,pixel) LEVEL_UP_5(x,y,speed,pixel,menu) pixel = 010E21 LEVEL_UP_6(x,y,speed,pixel) LEVEL_UP_6(x,y,speed,pixel,menu)